whatisburningman sectional graphic


Within the Pavilion of the Future underneath the man were ten rooms containing art installations that were either utopic or dystopic. Utopias are visions of our highest hopes; they paint a picture of a better world. Dystopias are cautionary tales and correspond to fear of what the future has in store.

Click the name of an Art Installation in the list below to see details about it.

about this photo
BuddaH CookieS
by Scott Gasparian
BuddaH CookieS is an interactive light sculpture based on traditional eastern Buddha statues. The clear plastic and crystal glass mosaic shell envelops seven high speen HypKnowTrons to simulate the chakras. Successful manipulation of the touch sensors embedded in the right palm activates patterns and puzzles for the devotee to solve. Reward is dispensed from the left hand in the form of a fortune cookie

URL: www.1sky.com/bc/
Contact: nospam (at) 1sky (dot) com

by Red Thompson and Erika Peterson
This sacred space within the walls of the Chrysler Building provide a comfortable place to sit and be with one's thoughts. While the outside structure provokes a more masculine, structured, orderly feel, the inner sanctum is feminine, nurturing, and organic. The intention is for the participant to feel comfortable and safe enough to slow down, move into a meditative space, and go within before confessing his or her deepest hopes and fears.

Contact: red (at) ekt (dot) org

by Alex and Allyson Grey
CoSm, or Chapel of Sacred Mirrors, is a celebration of the art of Alex Grey and his studio. Highlighting the energy and emotion surrounding the experience of hope and fear, original paintings and banners create a sense of the mystical art of life that surrounds us all.

Contact: 1 (at) allysongrey (dot) com

about this photo
by Sean Von Stade and Prisna Nuengsigkapian
A 19th century lamppost with a pentagonal base contains five seats, each outfitted with strobing LED glasses, worn with eyes closed. An analog dial directly controls the strobe rate, and the resulting visuals are a projection of the participant’s imagination. FutureVision stimulates participants to visualize their thoughts and feelings, and to reflect on their hopes and fears. It challenges the preconception that we cannot see with our eyes closed.

Contact: sean (at) flowtoys (dot) com

Heaven and Hell Are Other People
by Amy Shapiro
This installation is divided in half; one half containing hopeful glowing hands reaching towards you, the other featuring creepy glowing insects. Each side has a glow paint screen at the far end; one can freeze one's shadow on the wall by standing in front of the light for a few seconds. The trick here is that you do not control the lights; the person in the other half of the installation has the switch to your lights, and you have the switch to theirs. Therefore, interaction and cooperation are necessary to freeze shadows on the wall.

Contact: amyshap (at) earthlink (dot) net

about this photo
Hope and Fear Gauge
by Al Honig
Acting as a guide to the emotions running rampant in Black Rock City, the Hope and Fear Gauge measures where its citizens stand between the exuberance of hope and the pitfalls of fear.

Contact: allwaysal (at) juno (dot) com

about this photo
by Mark McGothigan and Beverly Reiser
The Hopeandfearometer is a video voting kiosk which asks two questions: "What makes you glow?" and "What dangers do you delight in?" Two computers record participants' hopes and fears for the future. The collected recordings are played back in a cacophonous medley of random hopes and fears.

Contact: markmc3us (at) yahoo (dot) com

Tawdry Apocalypse/The Triumph Of The Fluffy (Zoetrope)
by Jonathan Butterick
Two shallow boxes produce animations which move backwards and forwards when a viewer moves past them. Hope and fear are revealed as meaningless illusions in the face of Time's Arrow, reversible after all.

Contact: burningman (at) grundig9000 (dot) com

This Game of Hope and Fear
by Tony Speirs and Lisa
A painting installation covering three walls takes the form of a playable game with a retro — 50's look. Its background is composed of hundreds of collaged drawings of hope or fear (or combinations of both).

Contact: fallguy (at) sonic (dot) net

by Gene Cooper and Naomi Stein
This interactive documentary installation allows participants to photograph themselves in a 360 degree format. Photographic views of each person or group from all directions are made possible through a semi-automated system of lights, cameras, a computer interface, and a rotating platform. Participants walk away with a printed record of themselves and the materials to make an animated flipbook — a gift to take into the future.

Contact: gene (at) fourchambers (dot) org